At a glance
- Role
- Producer
- Location
- [City]
- Experience
- [#] years in games
- Team size
- Teams of [#]–[#]
About me
The person who makes sure the cozy game doesn't come from crunch.
Opening line: how you got into games. A specific memory works best.
Middle: what kind of producer you are. Name two or three things you're known for on a team.
Close: what you're looking for next, and one human detail outside of work.
“A short quote about working with you, from a lead, director or teammate.”
How I work
My production principles
Honest scope
A plan the team believes in beats an ambitious one nobody does. I cut early and say why.
Calm over crunch
Sustainable pace is a production goal, not a perk. I track team health like I track burn.
Clear owners
Every task, risk and decision has a name next to it, so nothing falls between desks.
Player first
Schedules serve the game. I bring playtest findings into every planning conversation.
Experience
Where I've been
[Producer]
[Studio] · [Game or team]
[2024] – now
[Associate producer]
[Studio] · [Game or team]
[2022] – [2024]
[Production coordinator]
[Studio] · [Game or team]
[2020] – [2022]
[Education or first role]
[School or studio]
[2016] – [2020]
Let’s work together
I'm happy to chat about producer roles, contract work, or just games.