MMaximilian Sigua
Your portrait

At a glance

Role
Producer
Location
[City]
Experience
[#] years in games
Team size
Teams of [#]–[#]

About me

The person who makes sure the cozy game doesn't come from crunch.

Opening line: how you got into games. A specific memory works best.

Middle: what kind of producer you are. Name two or three things you're known for on a team.

Close: what you're looking for next, and one human detail outside of work.

[Name] · [Role] at [Studio]

“A short quote about working with you, from a lead, director or teammate.”

How I work

My production principles

01

Honest scope

A plan the team believes in beats an ambitious one nobody does. I cut early and say why.

02

Calm over crunch

Sustainable pace is a production goal, not a perk. I track team health like I track burn.

03

Clear owners

Every task, risk and decision has a name next to it, so nothing falls between desks.

04

Player first

Schedules serve the game. I bring playtest findings into every planning conversation.

Experience

Where I've been

  1. [Producer]

    [Studio] · [Game or team]

    [2024] – now

  2. [Associate producer]

    [Studio] · [Game or team]

    [2022] – [2024]

  3. [Production coordinator]

    [Studio] · [Game or team]

    [2020] – [2022]

  4. [Education or first role]

    [School or studio]

    [2016] – [2020]

Let’s work together

I'm happy to chat about producer roles, contract work, or just games.

▶ Say hello